The last adventure ever to be produced by Sierra, and perhaps one of the most controversial both for its themes and unique style of play, Jane Jensen's Gabriel Knight III: Blood of the Sacred, Blood of the Damned is the most ambitious installment of the trilogy. Not only did it raise some highly contentious topics years before a certain Dan Brown, such as the possibility of the Holy Grail really being an allegory for the womb of Mary Magdalene, it also sought to reinvent the genre by putting players in direct control of the camera in a fully 3D environment. This feature allowed for an unprecedented amount of free exploration, though the success of the actual implementation is still a question of debate among adventure gamers.
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